3RD PERSON HORROR SURVIVAL – EP. 10

In this video we give our Zombie the ability to pursue it’s target, once it has attained one. We give our Zombie pathfinding using a hybrid system of the Navmesh agent and root motion animation. We achieve this by keeping the Navmesh agent at our Zombie’s transform, but allowing it to rotate towards the correct point in the path finding system. We then apply it’s rotation to our zombie, but move forward using root motion animations.

Sebastian Graves