3RD PERSON HORROR SURVIVAL – EP. 11

In this video we add a system for our zombies to detect which limb was damaged after firing a weapon. We then use this information to play a specific damage animation that would indicate damage in the effected limb. This system will be expanded upon further in the future to include directional based damage. (For example getting shot from behind would push the zombie forward, getting shot whilst facing the player would result in the zombie being pushed backward) As well as to include weapon stagger amounts. Higher power weapons will result in more staggering effects and animations.

Sebastian Graves