In this video we layer logic onto our “Attack State”. We give our Zombie the ability to select an attack, from a list of potential In this video we further expand upon our limb based damage system, giving each limb their own health pool and damage functionality. We also add a death function for our Zombie, giving our character the ability to kill them. We also add a damage modifier for bonus damage if the player should shoot our Zombies head, and we add an “overall” health to the zombie, which will be subtracted from should the player land either a head shot or torso shot.

Sebastian Graves