In this video we layer logic onto our “Attack State”. We give our Zombie the ability to select an attack, from a list of potential In this video we further expand upon our limb based damage In this video we begin work on our ammo systems. We create a UI element displaying the remaining ammo in the current weapon, along with the ammo in the player’s reserves. We disable the ability of firing a weapon when there is no ammo remaining, and we create the ability for the player to reload.
Sebastian Graves