3RD PERSON HORROR SURVIVAL – EP. 16

In this video we create our framework for our Interactable Objects functionality. This will handle processing the effects of things like picking up items, opening doors and pulling levers. With begin by creating our base class, and adding the interactable object UI that will appear when our player is within interaction range of an object. The UI will disappear when the player leaves interaction range. We also create “Billboard” functionality, so that our world UI from our objects will always face our players camera.

Sebastian Graves