In this episode we use Unity’s new Animation Rigging package to make our characters hands stick to pre-determined points on our weapons. The system can be used and customized for any two handed weapon.
Sebastian Graves
I create Unity tutorials!
In this episode we use Unity’s new Animation Rigging package to make our characters hands stick to pre-determined points on our weapons. The system can be used and customized for any two handed weapon.
Sebastian Graves