In this episode we create the “Charge Attack” item action, allowing our character to “Charge” an attack. Charging an attack fully will result in bonus damage being dealt to what ever the attack strikes. Releasing part way through a charge will result in normal damage. We also add in Two Handed variants of item actions. Meaning an Item’s one handed “RB” action for example, may be different than it’s two handed “RB” action. This is useful with items such as the bow, where one should only be able to aim while two handing it.
Sebastian Graves