In this episode we create the “CharacterSoundFXManager”. This script will handle processing all of our characters many sound effects. We begin this system by adding the functionality to select a random damage sound effect from a sound effect pool when a character is hit, as well as a random “whoosh” sound effect when a character swings a weapon. The damage sound effects will be character dependant, meaning each character may have different damage sounds. The same is true for weapons, each weapon may have their own unique “whoosh” effects.
Sebastian Graves