DARK SOULS in Unity – Ep. 104

In this episode we begin work on our “Bonfire” system. We begin this section of the series by making a “Bonfire” interactable object. Upon interacting with the Bonfire, if it has not been previously activated/lit; the player will play an animation indication activation. The bonfire will also play an activation effect, followed by an effect indicating that it is now lit. The bonfire’s interactable text pop up will change depending on if it is activated or not. If the bonfire is not activated, the interactable text will display “Light Bonfire”. If it is activated, the interactable text will display “Rest”.

Sebastian Graves