DARK SOULS in Unity – Ep. 111

In this episode we finish refactoring our item based actions to allow our A.I to use things like spell casting or archery based on items they are currently holding. We also create the new Attack State script which will process the attacks of our new A.I. With the refactor complete, in the next episode we will create our first two A.I types, the Sword and Shield, and the Archer!

Sebastian Graves