In this episode we create our A.I’s blocking and dodging functionality, giving our advanced A.I the ability to block a players attack (if their blocking weapon is facing the players attack) or roll away from it.
Sebastian Graves
I create Unity tutorials!
In this episode we create our A.I’s blocking and dodging functionality, giving our advanced A.I the ability to block a players attack (if their blocking weapon is facing the players attack) or roll away from it.
Sebastian Graves