In this episode we rework our backstab to function without the need of colliders (as requested), we develop functionality to allow us to “cancel” an A.I’s drawn arrow action, and we make our new backstab code A.I friendly.
Sebastian Graves
I create Unity tutorials!
In this episode we rework our backstab to function without the need of colliders (as requested), we develop functionality to allow us to “cancel” an A.I’s drawn arrow action, and we make our new backstab code A.I friendly.
Sebastian Graves