In this episode we refactor our combat stance state, and our attack state. We also give our enemy the ability to strafe around the player during an attack cool down, and we link in our newly created rotate towards target state.
Sebastian Graves
I create Unity tutorials!
In this episode we refactor our combat stance state, and our attack state. We also give our enemy the ability to strafe around the player during an attack cool down, and we link in our newly created rotate towards target state.
Sebastian Graves