In this episode we make it so our bomb deals two types of damage upon hitting a target, contact damage and splash explosion damage. If the bomb makes full contact with the target, both damages will be applied. If it lands near the target, only the splash damage will be applied. We also refactor our damage colliders, weapons, shields and armor to host a new damage type, named “Fire”. We will account for regular damage which has been renamed to “Physical” damage.
Sebastian Graves