DARK SOULS in Unity – Ep. 80

In this video we create a system that allows our players full animation set to change depending on the weapon they are wielding. This will allow weapons to have different idle, locomotion and attacking animations, all while keeping the code extremely simplistic. We also add an enum based weapon ID system, which we will later use to send out weapon specific damage animations! This system is the foundation of our future archery system, as we will need specific locomotion for the bow, along with movement while aiming.

Sebastian Graves