DARK SOULS in Unity – Ep. 81

In this episode we import Unity’s Animation Rigging package. We use this package to adjust our two handed animations, so that the player is grabbing the hilt of a weapon properly. We also refactor how our enemies will spawn with their weapons. The enemy and player now share the same inventory system, deriving from the same class. This opens future paths for enemies, supporting things like multiple weapons, weapon swapping and armor swapping!

Sebastian Graves