In this episode we edit our animation rigging to enable or disable during specific events, this will stop our player from doing things like clinching his sword through his face. We also give our enemy characters the ability to use animation rigging for two handing weapons as well, we fix a bug limiting our player to a single backstab or riposte, we disable the ability to perform actions while the player is dead and we fix a bug causing odd camera rotation behaviour whilst running at high FPS.
Sebastian Graves