DARK SOULS in Unity – Ep. 91

In this video we finish the light attack item action. We also refactor some of our InputManager logic, as well as our CombatManager logic. Finally, we create new functionality to track which item our character is using, and from which hand they are using it. Lastly, we add our “Heavy Attack” action, which consists of heavy attacks, combos and jumping attacks, and our “Blocking” action.

Sebastian Graves